|"I wear a bow-tie now. Bow ties are cool."|
I came downstairs to sit at the dining room table and write and roll dice, a clump of Doctor Who RPG Sourcebooks under my arm. My housemate Jay, sitting on the couch looked up from his laptop, noticing my armload. “So how is it?”
I marshaled my thoughts. “It’s…actually really good, to be honest. In the right setting. It doesn’t really work for playing magical characters or finessed swordfighters or…time travelers, but for simple, non-complex games it works really well.
|I like the Stats here much better than the ones for D&D to be honest.|
Like, you’ve got the six attributes1 and twelve skills, you add your flat attribute and skill and roll 2d6 and boom, that’s what you get for everything. But it’s kinda cool, like, if you beat the Difficulty by enough you get bonuses (you’re able to hack the computer AND the files are organized easily). But if you fail by a little, it’s not too bad (You don’t hack it, but you can try again). But if you fail by a lot, it’s bad AND it gets worse. (You don’t hack the computer, and it activates a silent alarm that alerts the guards to your location.)”
“Right? Like I said, it works really well for simple things. I mean, look at this character sheet.”
|The back has more or less all the actions you can do, which|
is really useful for quick play.
Jay squinted at it. “Kinda sparse.”
“Yeah. There’s only twelve skills. Which is cool, I mean, I love D&D, but…there’s a lot to keep track of. Here there’s like, just Attributes and Skills. Oh and gadgets and stuff. But yeah, with the skills, you can specialize if you have enough ranks. So, at Knowledge<4>2 I can Specialize in History and Literature, and I get bonuses to any Knowledge check involving books or history. Same for Convince, I can Specialize in Bluff or Intimidate or things.
|Wouldn't it be cool to see Medusa vs. The Weeping Angels?|
“You wouldn’t get in, but you could see file names and things and learn something?”
“Exactly. The Dungeon Master…Storyteller, whatever, could give you enough info to get on with the story. Wait, damn, I’d probably take negs because Space Medusa is from a different technology level. There’s negs for using tech not from your general time-period. So I can’t use things as easily from beyond Space-Faring Tech Level, since that’s the modern day, you take a -2 per tech level. It’s less for things before now, only -1 per tech level, because history, we kinda know it.”
“Are there feats?”
“Traits. That’s kinda a problem, actually. There need to be a few more of them, they’re kinda sparse and either don’t do much (like, they only give ±2 to skills) or they give you Telekinesis. You can substitute Telekinesis for any physical challenge, so if your Resolve is high enough you basically you get to win at everything. Fighting, running, lock-picking…”
“Arson, Weddings, Art…”
Miriah, on the couch, chimed in, “I mean, weddings could be physical challenges…”
|Madame Vastra resents your implication of Impropriety. |
They are Married.
“Anyway, it’s kinda ridiculous. I’d make people spend story-points to activate it, balance things out.”
“Basically move-the-plot-along coupons. You can spend them to make things happen in your favor or, oh this is the cool thing, make things go wrong for you to gain storypoints for later use. Like, getting captured so you can get the plot going would net you some storypoints to use to make one of the Guards susceptible to your diplomacy.
“I like that.”
|"I was dressed for GURPS!"|
"Sounds neat. You should leave it on the counter so I can read through it. Oh, also, I think you'd like this Kickstarter. It’s called Odin’s Ravens and it’s –”
“Wait, hang on, Facebook it to me. I’m gonna go write down the conversation so that I can turn it into a blog.”7
“Okay. And after that you should teach me how to make footnotes appear when you talk.”
“Witchcraft.” I winked and rushed to type everything up before I forgot it.