Showing posts with label DM's Notebook. Show all posts
Showing posts with label DM's Notebook. Show all posts

Thursday, February 14, 2013

The DM's Notebook: Using D&D for Creative Writing: ~Random Encounter Tables~


From The Game Mastery Guide, which is
actually the coolest book ever.
So I've been thinking for a while about the way the Dungeons and Dragons RPG, in its trappings and mechanics, has some really useful applications for Creative Writing.  The Dungeon Master's Notebook is a series of  to organize such thoughts. 

Dungeon Master's Notebook: Random Encounter Tables

Every so often a Dungeon Master needs to throw a fight at the players because they’ve been role-playing too quickly1, but doesn’t have anything planned, so I roll on an encounter table.  They look something like what’s to the right.

So, say I rolled a 33 on that.  Now the players have to fight a hydra, which burns some time.

How does a Writer use this?  Well, let’s say you have a character you don’t understand yet.  Put them in a room they feel comfortable and roll on the following tables.  You can use a Six-Sided die (a d6), or a 20-Sided die (a d20) if you’re a cool kid.

d6
d20
character
1
1-3
A Catholic priest2 with a nervous tick (finger tapping, laughing, puns...)
2
4-7
A young girl with a wide-brimmed hat covered in polka-dot ribbons
3
8-10
An elderly Madame in a silvery gown wearing earrings stolen before the war
4
11-14
A gorgeous woman with sharp red lips and her hair on fire
5
15-17
A freckly boy badly disguised as an old man
6
18-20
A drunken pirate with an Indian2 Accent and a well curled beard

…walks into the room and…

Thursday, February 7, 2013

The DM's Notebook: Using D&D for Creative Writing ~Ability Scores~

So I've been thinking for a while about the way the Dungeons and Dragons RPG, in its trappings and mechanics, has some really useful applications for Creative Writing.  So, I'm starting a series called the Dungeon Master's Notebook to organize such thoughts. 

Dungeon Master's Notebook: Ability Scores

Strength1, Dexterity2, Constitution3 , Intelligence4 , Wisdom5 , Charisma6 .

These are the abilities of any living thing in a game of Dungeons and Dragons.  The average score for a person is 10.  Someone who stumbled through college has 10 Intelligence, someone who works out every odd Sunday and goes swimming in the winter has 10 StrengthIntelligence of 8 is a dunce, 12 is clever, 14 is a Savant.  Sherlock Holmes has a good 18 or so.